Products mentioned in this Article
Bulge: British Command Cards (FW272C)
Bulge: British Command Cards (FW272C)
Contains 47 cards to enhance your force, field iconic warriors and customise your units.
Command Cards allow Flames Of War generals to field iconic warriors, build new types of units, field new types of equipment, enhance your commander’s capabilities, and bring new tactics and stratagems to the battlefield.
Order your Bulge: British Command Cards here...
Following the breakout from Normandy in August 1944, the British Army made some of the fastest advances in history, racing across northern France and Belgium. When German resistance stiffened in the Netherlands, the British paused briefly to resupply, then set out again. The armoured divisions of Operation Garden pushed North to where Operation Market's 1st Airborne Division held a precarious foorhold across the Rhine, only to be stopped by the revitalised German Army. With the days of rapid advances over, the British and Canadian Armies turned to clearing the Scheldt Estuary to open the vital supply port of Antwerp, opening it to shipping in November 1944.
Command Cards are entirely optional and can be added to your force in two ways. You can add them to your normal point cost, just as you would add a unit to your force, or you and your opponent can agree on a set amount of points that each may use just to add Command Cards to your lists.
Many Command Cards are hidden until they are used, so you’re never quite sure what your opponent’s battle plans are until they are revealed. While hidden, Command Cards do not affect their attached unit—a player must reveal them if they wish to gain the benefits of the card. Some Command Cards must be revealed at the start of the game; these cards are used to build your army and have the keyword 'Build'.
Download a copy of the Command Card Rules here...
Check out the Command Card Q&A here...
The Bulge: British Command Card pack is a full set of Late War Command cards, like in Mid-War you can add these cards to your force for a point cost listed on the card. But there have been some changes to the Late War Command Cards as well; we have two new types of command cards, Titles and Equipment. Here is a list of what command cards come in the box.
The Bulge: British Command Card List
3-Ton Lorry Transport
- DUKW Transport
- M5 Half-Track Transport
- Carrier Transport
- Buffalo Transport
- Avre Assault Bridge
- Kangaroo Transport
- Sherman DD
- Sherman Mine Flails
- .50 Cal AA MG
- .50 Cal Carrier
- Piat Battery Section
- Sawn Off Daimler
- Matador Armoured Cars
- 12th Manitoba Dragoons Staghound
- Armoured SAS Jeeps
- Total Air Superiority
- Naval Gunfire
- 4.2 Inch Mortars
- Artillery Group Royal Artillery (AGRA)
- Gammon Bombs
- Behind Enemy Lines
- MMG Carriers
- MRC Body Armour
- Breaching Group
- Lutrell's CS Platoon
- Airborne Recce Squadron
- Recce Squadron
- Armoured Car Squadron
- Inns of Court Regiment (The Devils Own)
- Assault Pioneer Platoon
- Airborne Royal Engineers
- Guards Armoured Division (Unflappable)
- 4th & 5th Canadian Armoured Divisions (Determination)
- Polish 1st armoured Division (Black Devils)
- 6th Guards Tank Brigade (Infantry Tanks)
- 3rd Division (Monty's Ironsides)
- 15th (Scottish) Division (Tank Training)
- 43rd (Wessex) Division (Wessex Wyverns)
- 49th (West Riding) Division (Polar Bears)
- 50th (Northumbrian) Division (Tyne and Tees)
- 51st (Highland) Division (Bagpipes)
- 52nd (Lowland) Division (Mountaineers)
- 53rd (Welsh) Division (Cymru Am Byth)
- 1st, 2nd & 3rd Canadian Divisions (Relentless)
- Polish 1st Parachute Brigade (Black Berets)
- Dutch Resistance Group
- Belgian Resistance
- Joe Vandeleur
- John Frost
- David Rodgers
- John Grayburn
- 'Blackie' Laloge
- Edward Charlton
- Reg 'Titch' Snowling
Command Card Previews
As you might expect, the Bulge: British pack has many of the same Command Cards as other nations like Softskin Transport, Lucky, etc. However, you will also find a great variety of cards for Warriors, Unit and Formation builds, as well as cards that enhance a particular part of your Forces capabilities. You will find plenty of flavourful cards as well to give your force a feel all its own. As an example, there are several different build cards. Some do simple things like MMG CARRIERS, which converts a Vickers Machine-gun Platoon to a MMG Carrier Platoon or vice versa during the start of your Movement Step for 1 point for the Unit.
|(Click on the images to see a larger version)
|An example of a unique and interesting build card is the MRC BODY ARMOUR command card. Body armour was developed by the Medical Research Council to protect against shell splinters. Airbourne units were issued with these and provided extra protection costing 1pt per unit. Teams with the body armour that fail a save for a hit from an Artillery Bombardment (after any re-rolls) get to roll again. 5+ they are unharmed, 4 or less are destroyed after any necessary Firepower rolls.
There are several Formation Build cards including three Armoured Car Formations. The ARMOURED CAR SQUADRON has the standard Daimler Armoured Cars, Dingos and Motor Rifle Platoon. STAGHOUND command card upgrades your Daimler Armoured Cars in the troop to bigger, roomier, and better armoured Staghound. For 3pts per unit, as well as better armour, there are more MGs and the 2pdr gun loses the Overworked rule. MATADOR ARMOURED CARS command card lets you add an additional troop of the AEC III Matador Fire Support vehicles to the formation. With the same armour as the Staghound, it is armed with a bigger 75mm gun that can either fire an artillery bombardment out to 48”, or AT10 direct fire out to 28”. Take two for 4pts or three for 6pts.
A couple of the more interesting Force cards include BEHIND ENEMY LINES and BELGIAN RESISTANCE.
The first is for your SAS Section to arrive in your opponent’s deployment area in an ambush on a 5+ when rolling for reserves for 2pts.
The second for 3pts after deployment you can either remove a minefield or reposition one of your ranged in markers.
|There are seven warriors you can field of which the most interesting one here is REG’ TITCH’ SNOWLING. This hero (nicknamed Titch for his diminutive height) is a legend in which not only did he knock out two Panthers with one shot, but he also managed to shoot and blow up two U-Boats in the closing days of the war in his Comet tank! For 2pts you can take this card with either the Comet or Sherman tank troop. Discard the card to re-roll upto two misses and up to two failed Firepower tests with either the 77mm gun (Comet) or 17pdr gun (Firefly).