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Afrika Korps Command Cards (FW242C)

Command Cards

Afrika Korps Command Cards (FW242C)
Contains 34 cards to enhance your force, field iconic warriors and cutomise your units.

Command Cards provide Flames Of War generals with a way to further personalise and enhance their forces.

Order your Afrika Korps Command Cards here...

Afrika Korps
The German Afrika Korps is a hard-fighting force of tough veteran troops who have won many battles and expect to win many more. Their Panzer III and Panzer IV tanks outclass the British tanks they face, and have been steadily upgraded to maintain their edge over the opposition. Their infantry are organised to have ‘few men, many weapons’, so they pack a ferocious punch whether facing infantry or tanks. These are backed by the famous ‘88’ dual-purpose anti-tank/anti-aircraft gun and the Stuka dive bomber.

Learn more about Afrika Korps here...

These optional cards include a range of options that can enhance or change your gaming experience by adding new Formations, Upgrades and Warriors, giving you even more choice when building your force.

Many Command cards are hidden until they are used, so you’re never quite sure what your opponent’s battle plans are until they are revealed. While hidden, Command cards do not affect their attached unit—a player must reveal them if they wish to gain the benefits of the card. Some Command cards must be revealed at the start of the game; these cards are used to build your army and have the keyword 'Build'.

Command cards can be added to your force in two ways. You can add them to your normal point cost, just as you would add a Unit to your force, or you and your opponent can agree on a set amount of points that each may use just to add Command cards to their lists.

Download a copy of the Command Card Rules here...

Check out the Command Card Q&A here...

Click on the Armoured Card Company card (right) for a larger version...

Command Cards

Afrika Korps Command Card List

  • Rapid Fire - Unit
  • Clever Hans - Unit
  • Schnell - Unit
  • Deadly Gunner - Unit
  • Erwin Rommel - Warrior
  • Josef Rettemeier - Warrior
  • Blitzkrieg - Formation
  • Mission Tactics - Formation
  • Panzer-Knacker - Unit
  • Every Shot Counts - Unit
  • Captured 25 Pdr Artillery - Build, Unit
  • Captured 6 Pdr Anti-tank - Build, Unit
  • Pioneer Company - Formation
  • Armoured Car Company - Build, Formation
  • Trench Fighter - Formation
  • Pure Luck - Force
  • Softskin Transport - Build, Unit
  • Charmed Life - Formation
  • Cut Them Down - Formation
  • Captured Tank - Formation
  • Fortify The Building - Formation
  • Dead Eye - Unit
  • Marksman - Formation
  • Hidden In Plain Sight - Formation
  • Diversionary Tactics - Force
  • Roll Over Them - Unit
  • Dummy Minefield - Force
  • Ferocious Valour - Formation
  • Clever Tactics - Formation
  • Elite Crew - Formation
  • Precise Gunner - Formation
  • Pinpoint Accuracy - Formation
  • Forward Scouts - Unit
  • Brandenburgers - Force
Command Cards

Command Card Previews
with Andrew Haught

This card (and Sticky Bombs) give an interesting option to infantry forces, giving enemy tanks something extra to fear. Having some of these upgrades as cards in your deck will make tanks think twice when assaulting your troops. On the other hand, they cost 2 points each, so players have to make a hard choice between arming all their troops with Panzerknackers or taking that extra unit in your force.

Click on the cards for a larger version...

Rapid Fire
Certain familiar special rules like the old Tiger Ace abilities live on as Command cards. Some might seem pricey at first, but in the hands of a clever commander, they can be worth every point.

Command Cards

Command Cards

Soft Skin Transports
This option is for those players who want to employ trucks and unarmoured halftrack vehicles. This card gives your lists flexibility, while the standard army lists mean you don’t have to paint up 20+ trucks for your force unless you want to. It adds choice to new forces and allows players to use the transport models they already own.