Products mentioned in this Article
Choosing to make a Night Attack used to be an option that was not available to German commanders in Flames Of War. That has all changed with the release of Nachtjäger. Now some new products make it easier for you to bring an element of darkness to your Flames Of War games. First, let's take a fresh look at some of the night-fighting rules:
Shooting at Night Few things are as difficult as finding targets at night. Everything looks dangerous. Tanks look like houses and trees like tanks, making it tricky to pick your target, unless they shoot when their muzzle flash gives them away. Each time you select a platoon to shoot with at night, roll a die and consult the Night Visibility table. The result is the maximum distance that Line of Sight can extend for the platoon’s teams against targets that did not shoot.
Infra-Red Equipment Infra-red equipment allows troops to see further at night, using a spectrum of light not seen with the naked eye. This equipment allowed panzers to launch local spoiling attacks at night in conjunction with ZG 1229 Vampir-equipped infantry. A player commanding a German company equipped with teams with Infra-red Equipment may elect to make a Night Attack in any mission. If they do so, their company has the Always Attack special rule. If a player that makes a Night Attack is the attacker, the game starts in Darkness and uses the Dawn rules.
When making a Night Attack all German platoons with Infra-red Equipment can use the Spearhead special rule.
Nachtjägers (GSO143) includes six metal figures. Troops armed with the Zielgerät 1229 active infrared device along with the Sturmgewehr 44 assault rifle are now available as Panzersturm Platoon (with Vampir IR equipment) (GE848).
But for those who already have plenty of Late-war German figures (for example the Plastic Panzergrenadier Platoon (GBX76), this new Special Order product lets you add Vampir-armed figures to your existing platoons. Check out the Nachtjägers in the online store here...
Infra-Red Visibility Teams with Infra-red Equipment roll two dice when rolling on the Night Visibility Table and use the highest result.