Route Nationale No. 158

D-Day: British

Operations Totalize and Tractable Scenarios
Scenario 1: Route Nationale No. 158 (Operation Totalize, 8-9 August)

By Stuart Elle

The preparatory bombardment by artillery and medium bombers has just finished. The Canadians are suffering some command and control problems because some bombers have mistakenly attacked the command and artillery headquarters of the rear areas. Defensible positions for the Germans are limited to the villages, quarry and wooded areas scattered across the rolling, open farm lands. While the rest of the division advances to their intermediate objectives, elements of the 10th Infantry Brigade and 29th Armoured Reconnaissance Regiment are tasked with clearing several villages defended by elements of 89. Infanterie-Division along RN No.158. 

This mission uses the Ambush and Prepared Positions special rules.

Your Orders

Canadian Forces
You must secure the villages of Cintheaux and Hautmesnil that lie on the left flank of the Division’s advance. You will also need to clear the quarry outside Hautmesnil since it provides a perfect spot to hide troops.

German Forces
You must hold your ground against the tanks and infantry that will attempt to follow up the penetration of your lines during the previous night.

Your Forces

Canadians

Argyll and Sutherland Highlanders Regiment of Canada

Field a Rifle Company from page 30 of D-Day: British and apply the Relentless command card to give them Rally 3+.

Route Nationale Game Map
Canadian tanks

Rifle Company HQ
2x Sten SMG team

Rifle Platoon
7x Bren Gun & SMLE rifle team
1x PIAT anti-tank team
1x 2-inch mortar team

Rifle Platoon
7x Bren Gun & SMLE rifle team
1x PIAT anti-tank team
1x 2-inch mortar team

Rifle Platoon
7x Bren Gun & SMLE rifle team
1x PIAT anti-tank team
1x 2-inch mortar team

Universal Carrier Patrol
2x Univeral Carrier (MG)
1x Universal Carrier (PIAT)

Universal Carrier Patrol
2x Univeral Carrier (MG)
1x Universal Carrier (PIAT)

3-inch Mortar Platoon
6x 3-inch mortar

Vickers Machine-gun Platoon
4x Vickers HMG

(The South Alberta Regiment)

Sherman DD Armoured Squadron HQ
Apply Canadian Recce Squadrong and Determination command cards to all Canadian Sherman Units to give them Remount 3+.
2x Sherman (75mm)

Sherman DD Armoured Troop
3x Sherman (75mm)

Sherman DD Armoured Troop
3x Sherman (75mm)

Canadian Carrier
German Grenadiers

Germans

1055/1056. Grenadierregiment/89. Infanterie-Division

Field a Beach Defence Greandier Company from page 18 of D-Day: German.

Beach Defence Grenadier Company HQ
2x MP-40 SMG team with Panzerfaust

Beach Defence Grenadier Platoon
[Deploy in Red “C”]
7x MG42 & K98 rifle team with Panzerfaust
2x Panzerschreck anti-tank team

Beach Defence Grenadier Platoon [Deploy in Red “B”]
7x MG42 & K98 rifle team with Panzerfaust
2x Panzerschreck anti-tank team
2x sMG34 HMG team

Beach Defence Grenadier Platoon
[Deploy in Red “A”]
7x MG42 & K98 rifle team with Panzerfaust
2x Panzerschreck anti-tank team
2x sMG34 HMG team

German PaK38
German Prisoners Beach Defence 8cm Mortar Platoon
[Deploy in Red “C”]
4x 8cm mortar

Beach Defence 7.5cm Gun Platoon
[Deploy in Red “C”]
2x 7.5cm infantry gun

Beach Defence 5cm Tank-hunter Platoon
[Deploy in Red “B”]
3x 5cm gun

15cm Nebelwerfer Battery [off table]
3x 15cm Nebelwerfer

Preparing for battle
1. Set up the table as shown in Map above. The table is 4’/120cm by 4’/120cm. Place the objectives as indicated in the villages and quarry.
2. German 15cm Nebelwerfer Battery is deployed off table. Range measuring and spotting is made from the table edge opposite the Canadian deployment. 
3. The German player deploys their forces as indicated on the map. The player may one Unit from within each deployment area to be held in Ambush.
4. The Canadian player deploys their forces within 6”/15cm of the table edge, and not within 8”/20cm of a visible enemy team.
5. The German player must place the Company Commander team in Red “C” deployment zone.
 
Beginning the Battle
1. The Germans begin the game in Foxholes and Gone to Ground.
2. The Canadian take the first turn.

Ending the Battle
The Battle ends when either:
1. The Canadian hold all of the objectives at the end of their turn, or
2. The start of the German player’s eighth turn.

Deciding who won
The Canadians win if the game ended with all three objectives under their control.

The battle is a draw if the Canadians control the two out of three objectives.

Otherwise the Germans win and the Canadians must regroup to make another assault before continuing the advance.

Scenario 2: Scenario 2: Point 195 (Operation Totalize, 10 August)... 

Scenario 3: Assault on Epancy (Operation Tractable, 15 August)... 


Last Updated On Friday, October 14, 2022 by Wayne at Battlefront