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Products mentioned in this Article
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Nikuhaku Teams (JP706)
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Nikuhaku Teams (JP706)
includes six Nikuhaku teams & six Medium four-hole bases.
The Japanese plan for dealing with tanks was simple. They formed Tokkō or ‘special attack’ teams equipped with Molotov Cocktails and mines on poles, relying on the superior moral fibre of the Japanese soldier to overcome matériel superiority.
Check out the Nikuhaku Teams in the online store here...
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Banzai
The Japanese strike on Pearl Harbor has awoken the Americans.
Now they must fight with determination to hold their gains, to push the westerners back and consolidate Japanese control. Every inch of ground, each beach, village and airfield, are defended with a ferocity against which no enemy can stand.
Learn more about Banzai here...
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The attacks by these men
were known as Nikuhaku Kōgeki or ‘human bullet assaults’ because the
men’s determination to destroy the tank transformed them into weapons.
Designed by Gary Morley
Painted by Wayne Turner
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You may replace up to one Rifle team per Rifle Squad with a Nikuhaku team at the start of the game before deployment.
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The Nikuhaku Team in Flames Of War |
Team
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Range
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ROF
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Anti-tank |
Firepower
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Notes
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Nikuhaku team
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Human bullet, Improvised tank assault 5.
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Human Bullet
If a Japanese Platoon containing Nikuhaku teams fails a Motivation Test for Tank Terror (page 143 of the rulebook) the Japanese platoon may instead continue the assault and any teams other than the Nikuhaku teams in the Japanese platoon become Non-Assaulting Teams.
If there are enemy Tank teams within 6”/15cm of Nikuhaku teams the following rules apply:
■ If an assaulting Japanese platoon with Nikuhaku teams is forced to Fall Back by Defensive Fire after the Banzai
Charge rule is applied, the Japanese platoon does not Fall Back. Instead the Japanese platoon containing Nikuhaku
teams continues the Assault. However, all teams other than the Nikuhaku teams immediately move as if the platoon
was forced to Fall Back by Defensive Fire and become Non-Assaulting Teams.
■ If a Japanese platoon containing Nikuhaku teams fails its Motivation Test to Counterattack, the Japanese platoon will still Counterattack. However, all teams other than Nikuhaku teams in the Japanese platoon become Nonassaulting Teams and must immediately move as if the platoon was forced to Break Off.
If a Nikuhaku team is within 2”/5cm of an enemy Tank team when it Rolls to Hit in Assaults they roll 4 dice per team. These hits may only be assigned to enemy Tank teams. If there are no enemy Tank teams within 2”/5cm, they roll one dice per team as normal. Nikuhaku teams are rated Improvised Tank Assault 5 (see page 169 of the rulebook).
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The Nikuhaku Teams Ready To Pounce
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Contents of the Nikuhaku Teams Blister Pack
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Contact the customer service team at [email protected] if you have any issues with any of the components. |
Description of Components |
a. 4x Molotov cocktail figures in soft cap.
b. 4x Molotov cocktail figures in helmet.
c. 4x Advancing figures with pole charge. |
d. 4x Stationary figures with pole charge in one hand.
e. 4x Standing figures with pole charge in two hands.
f. 4x Advancing figures with pole charge & foot in air. |
Assembling The Nikuhaku Teams
To assemble the Nikuhaku teams, simply arrange four Nikuhaku figures
of your choosing on the medium four-holes bases provided in the blister
pack.
Bases
Description of Components
a. 6x Medium four-holes bases.
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Last Updated On Monday, May 9, 2016 by James at Battlefront
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