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Island Landing Battle Report
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Island Landing Battle Report
With Phil Yates and Andrew Haught
For our first battle report from the Pacific Theatre, Phil's Japanese Hohei Chutai infantry company defend against Andrew's Marine Rifle Company in the Island Landing mission from page 22 of Gung-Ho.
Learn more about Gung-Ho here...
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Phil's Hohei Chutai (Infantry Company) |
Hohei Chutai (Infantry Company – Confident Trained) |
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Headquarters |
Hohei Chutai HQ |
With 2 x Command Sword teams |
30 points |
With Regimental Standard |
75 points |
Combat Platoons |
Hohei Platoon |
With 2 x Rifle Squads |
150 points |
With Banners |
25 points |
Hohei Platoon |
With 2 x Rifle Squads |
150 points |
With Banners |
25 points |
Weapons Platoons |
Hohei Machine-Gun Platoon |
With 4 x Type 92 HMG teams |
110 points |
Regimental Support Platoons |
Hohei Rapid-Fire Gun Platoon |
With 2 x Type 1 37mm guns |
17 points |
Hohei Regimental Gun Platoon |
With 2 x Type 41 75mm guns |
105 points |
With Observer team |
15 points |
Divisional Support Platoons |
Tank Platoon |
With 5 x Type 97 Chi Ha tanks |
325 points |
Limited Air Support |
With Mitsubishi Zeros |
115 points |
Total: |
1200 Points |
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Andrew's Marine Rifle Company |
One of the special rules for Amphibious Assaults is Overwhelming Force. Due to this special rule, Andrew's Marine army is 25% larger than Phil's defending force. |
Overwhelming Force
Amphibious assaults require overwhelming force. The troops land in the teeth of the enemy defences, scattered and disorganised. It is only through overwhelming force that they will secure a beachhead.
The Attacking force has 25% more troops than the Defending force. A good force for most tables would be 1500 points for the Attacker against 1200 points for the Defender.
When an Attacking platoon is Destroyed, the player returns it to the Floating Reserve to represent a fresh unit landing in its place. Infantry and Man-packed Gun teams in the platoon return to the Floating Reserve and can land again as long as the platoon contained at least four such teams at the start of the game. Hoever, all other types of teams are permanently lost. As usual, Destroyed Armoued vehicles remain where they are.
Warrior and Independent deams are also permanently lost when they are Destroyed.
The Attacking player may voluntariley destroy platoons and return them to the Floating Reserve in the first part of the Starting Step.
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Marine Rifle Company – Fearless Veteran |
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Headquarters |
Marine Rifle Company HQ |
With 2 x Command SMG teams |
55 points |
Combat Platoons |
Marine Rifle Platoon |
With 2 x Rifle Squads |
165 points |
With 2 x LVT(4) Amtracs |
45 points |
Marine Rifle Platoon |
With 2 x Rifle Squads |
165 points |
Company Machine-Gun Platoon |
With 4 x M1919 LMG teams |
105 points |
Weapons Platoons |
Assault Section |
With 2 x Assault squads |
220 points |
Regimental Support Platoons |
Anti-tank Platoon |
With 4 x M3A1 37mm guns |
225 points |
Divisional Support Platoons |
Marine Amphibian Tank Platoon |
With 3 x LVT(A)4 (75mm) Tanks |
205 points |
With Hull MGs |
15 points |
Marine Rocket Launcher Battery |
With 3 x 4.5in Mk 7 rocket launchers |
90 points |
With Extra crew |
15 points |
Limited Air Support |
With F4U Corsairs |
150 points |
With Napalm |
30 points |
Total: |
1485 Points |
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Island Landing Battle Report – Part 1 |
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Stay tuned for the exciting conclusion... |
Last Updated On Monday, June 13, 2016 by James at Battlefront
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