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Firestorm: Overlord
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Firestorm: Overlord (Revised 2025) Operation Overlord 6 June - 15 July 1944 with Matthew Dixon and Ken Snell
Editors Note: Ken Snell and Robert Mun, and a host of other people originally put together the Firestorm: Overlord campaign back in 2014.
Ken and Matthew Dixon have since revised the original work to include a number of improvements, as well as making the campaign suitable for V4
Thank you for your interest in our update and revised edition of Firestorm: Overlord for Flames of War 4th Edition. This project has been one of passion, planned and discussed over many years but finally put into action now. We cannot take credit for this; it is based upon the efforts of many more who laid the groundwork for us more than 10 years ago. This edition seeks to update the Firestorm Campaign to the current edition of the rules, and smooth out some of the kinks and balancing issues of the original. It ties our past to our present, one generation of players to next, as this game keeps alive the stories and connections of our past, lest we forget.
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The campaign has two distinct phases:
- Phase 1. D-Day 6 June. Played as a series of Beach and Parachute Landing missions. These are described in the handbook and should be adapted to suit local situations. There are two options for the impact of these games on the main tournament or second phase.
- Phase 2. Main Tournament. Designed to be played over five rounds and each round comprises a week culminating in the fifth week post invasion from 7 June to 15 July.
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The handbook contains all the special rules developed for this game including:
- Firestorm reinforcement for both sides
- Weather effects
- German scattered defenders
- Game flow
- Game charts
- Terrain effects
- Town and area defences
- Suggested tournament player packs
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This campaign is designed to be flowing where the Generals take command from Round 1 and through the supply and reinforcement build-up, make strategic decisions around capturing key ground, denying enemy exploitation routes or attempting sweeping flank attacks. A deliberate inclusion in this game is the full use of Warriors as additional firestorm units; both Allied and German. They can often be the key to an unlikely victory!
Firestorm Overlord has been heavily influenced by Firestorm Bagration and Firestorm Market Garden and there has been no attempt to re-design the game mechanics found in those campaigns. Rather, the special rules found in this handbook are designed to shape the operational conditions experienced during the invasion of Normandy.
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Generals have much to ponder, they have to:
- Consider how to manage build-up of Allied reinforcements given finite supply availability and congestion around beaches
- Placement of Mulberry Harbours
- Impact of channel storms experienced in Round 3
- Interdiction of German supply routes
- Exploitation
- And much more…
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Want more Firestorm gaming: How about Caen Firestorm: Caen focuses on the British and Canadian landings on Gold, Juno and Sword beaches right up to Operation Goodwood. It is a full-sized campaign but has special rules for smaller groups or even a two-player option. There are five turns in all, each named after the major operations for each time period; Neptune, Perch, Epsom, Charnwood and Goodwood. Covering the period between 6 June to 20 July 1944. Download Firestorm: Caen here... |
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Last Updated On Thursday, March 20, 2025 by Chris at Battlefront
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