Player Limit: 48
Tournament Sign-Up & List submission: [email protected]
All lists must include the following information sent to the email address above, players that don’t provide this information before the tournament can play but won’t receive a tournament objective:
- Player’s full name
- Player’s email address
- Player’s cell phone number- used for emergency contact
- Player’s city and state – used for parings
- Club name and/or local store name- used for pairings
- Army list being used (For example: Tiger Tank Company). The formation with the most points in the player’s list will be used for pairings.
- Book(s) (For example: D-day German), if players are using multiple books all books must be brought.
Players can use the following books: Fortress Europe, D-day 21st Panzer (forces only list acceptable), D-day: American, D-Day: German, D-Day: British, D-Day: Waffen SS, Bagration: Soviet, Bagration: German, Bagration: Axis-Allies, Bulge: American, Bulge: German, Bulge: British, Berlin: Soviet, Berlin: German. Players must bring the books containing the forces they are using (exemption for D-Day 21st Panzer).
List Submission Deadline: October 13th. Players are encouraged to turn their lists in early. Players should receive an email that their list is received and legal, if this is not received within a week from submission, players should resend their list. If a list needs to be edited it must be done by October 20th.
Saturday, November 4th.
08:30 – 9:30 - Check-in Briefing
*Players should arrive by 9:00am. Players should make sure they get a prompt packet and score sheet
from their T.O. as well as have their army looked over.
*Additional time will be provided between rounds for deployment. Players should be at the hall at the
beginning of each round prepared to play.
9:30– 12:00 - Round 1, leave your armies out after round 1 for paint judging.
12:00 – 1:30 - Lunch. Players should return by 1:15 to start deployment
1:30 – 4:00 - Round 2
4:00 – 6:30 - Round 3
6:30 - 7:00 - Award Presentations.
RULES AND REGULATIONS
All armies must be fully painted. Any miniatures not fully painted will be pulled from the table before starting the tournament. Players should make sure their armies are checked before play starts. No proxy models (models that stand in for another model such as a Panzer III standing in for a Tiger II) are allowed, as the player should use the correctly sized vehicles as well as gun and infantry teams. Any proxy models will be removed and will affect gameplay (i.e., a two-model unit that has a proxy removed will have to take Last Stand checks). 3D printed models are allowed but must be indicated to the TO. Armies with 3D printed models cannot place or win best painted. Players should make sure armies are properly constructed by the time the tournament starts.
Rounds will be determined by the Swiss system, come ready to play all armies. Best Coast Pairings will be used for the event. Players should download this app and have it ready to use. Initial pairings will use player origin and store (state, city, store/club) and alliance (Axis/Allies). Subsequent rounds will use wins, victory points, strength of schedule.
We will use the Missions for Flames of War packet where the players and their opponent will choose their stances, find that selection in the matrix and roll a die. The players will then play the mission chosen. Players should download or print the most recent packet.
If there is an odd number of players, that player can choose to take a bye, if so that player gets an 8-1 A ringer is a player that participates to fill in for an odd number of participants but is not eligible to win overall, second or third place.
Players must bring 4 physical copies of their list, one for their reference and one for each opponent.
Players should record on the left side of their score sheet the table they play on.
Players are responsible for monitoring the time and the judges will announce time intervals throughout the tournament. A time clock will be provided to track the time remaining in the round. A true act of sportsmanship is not starting a new turn if both players will not be able to finish that turn. The game should be called if both players cannot finish their turns and the results should be calculated as a loss as according to the Flames of War rulebook.
Slow play is to be actively discouraged, repeated offences may result in a loss of points or forfeited matches. If you cannot play a game to completion due to size/compliment or familiarity with your army, you might want to revisit your choice. Most players should be able to complete their turns within 10-15 minutes.
When time is called the player must immediately finish their action. New turns cannot be started even if starting a new turn would award an immediate victory or cause a player to make a company morale check.
Painting Competition: Any players that wish their armies to be considered for the best-painted competition will stage them at the lunch break in the designated area with a nameplate on the display. All models in the army must be from Battlefront Miniatures, armies with proxy or 3D-printed models are disqualified. A display board is not judged but is useful for moving your army.
Unit histories are not necessary.
Army lists must be submitted to [email protected]. You are encouraged to use Forces of War (https://forces.team-yankee.com) to submit your list.
Pairing breakdown will be based first on the number of wins, then victory points, then strength of schedule. Strength of schedule is if two or more players are still tied after wins and victory points, then it will be checked to see if the two players faced each other, the winner of that game will have a higher position
The scoring breakdown at the end of the tournament will be: The number of wins, victory points,
strength of schedule.
Awards: Here is a list of the awards that will be presented:
- Overall Winner
- 2nd Place
- 3rd Place
- Best Sportsman
- Best Painted
Overall, 2nd and 3rd are based upon gameplay (wins, victory points, strength of schedule).
Best sport is chosen by the players. At the end of the tournament, players will rate their games. At the end of the tournament, players will give 3 points to their favourite game, 2 to their next, and 1 to their least favourite game. Ties in sportsmanship will go to gameplay score (Wins).
Best painted is chosen by the Battlefront staff.