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The Siege Of Küstrin Scenario The Siege Of Küstrin Scenario
with Dr. Michael L. McSwiney.

The Soviet Vistula-Oder offensive was designed to strike west to the Oder River, cross it, and then drive on to Berlin. The lightly-held German defences initially faltered, but as the Soviets reached the Oder River itself, German resistance strengthened. Although the Soviets were able to establish several bridgeheads on the western bank the Oder, the key transportation hub of Küstrin on its eastern bank stubbornly held out providing the Germans their own bridgehead in the Soviet rear areas. Hitler declared Küstrin a fortress city on 25 January 1945 setting the stage for a lengthy siege.
Learn more about the history of the Siege Of Küstrin here...
Rather than attempting an immediate assault of the city, the Soviets initially built up their own trenches to prevent a German counter-attack from Küstrin while simultaneously attempting to compete the encirclement of the city. Many key German units including 25. Panzergrenadier Division fought through February and most of March 1945 to keep the key supply corridor to Küstrin open, but by 19 March 1945 this key unit was exhausted and was pulled from the front allowing the Soviets to complete their encirclement on 22 March.

The Germans continued to try and reopen the corridor to Küstrin for several days after the encirclement was complete, but by 28 March it was obvious that Soviet forces in the sector were too strong and the city was abandoned to its fate. The Soviet 8th Guards Army spearheaded the advance into the city with the final unit of Volkssturm surrendering on 30 March 1945 at 0500 hours by which time the city of Küstrin had virtually ceased to exist.
The Siege Of Küstrin Scenario
German Situation Briefing
Since January we have bravely defended the city of Küstrin against Bolshevik assault. Our defences are strong and held by brave Pioneer and Volkssturm units. Thus far we have pushed back their best infantry forces and tanks. Though the Red Army has taken the Neustadt, we hold onto the Altstadt and will continue to defend our city and the Fatherland street by street until our brave forces to the west are able to re-open the corridor to the city.
German Forces
Confident Trained
Ersatz Pionierkompanie Headquarters
(representing Pionier Ersatz und Ausbildungs Bataillon 68)
Company Command Panzerfaust SMG team,
2iC Panzerfaust SMG team, 2x Pioneer Supply Maultier halftracks, and 2x MG42 HMG teams.

Combat Platoons
Confident Trained
Ersatz Pionier Platoon
(Pionier Ersatz und Ausbildungs Bataillon 68)
Command Panzerfaust Pioneer SMG team, 9x Pioneer Rifle/MG teams.
Walküre Platoon
(representing regular infantry defenders)
Command Panzerfaust SMG team, 6x Rife/MG teams.
Walküre Platoon
(representing regular infantry defenders)
Command Panzerfaust SMG team, 6x Rife/MG teams.
Sicherungs Platoon
(Representing Volkssturm)
Command Panzerfaust Rifle team, 6x Panzerfaust Rifle teams (rated Reluctant Trained).
Heer Support Platoons
Confident Trained
Mortar Platoon
(representing mortar support)

Command SMG team, 2x Observer Rifle teams,
4x GW34 8cm mortar teams, 2x Trench lines.
Artillery Battery
(representing Festungs-Artillerie-Abteilung I/3132)
Command SMG team, Staff team, 2x Observer Rifle teams, 4x 10.5cm leFH18/40 howitzers, 1x Trench line, 4x Gun pits.
Luftwaffe Support Platoons
Reluctant Trained
Luftwaffe Light Anti-Aircraft Gun Platoon
Command SMG Team, 3x 2cm Flakvierling 38.
Luftwaffe Heavy Anti-Aircraft Gun Platoon Command SMG Team, 2x 8.8cm FlaK36, 1x Trench line,
2x Gun pits.
Küstrin Street Fortifications
Area Fortifications
  2x Street Barricades, 1x Panther Turret, 6x Trench lines.
The Siege Of Küstrin Scenario
Soviet Situation Briefing
For too long have the Germans held up our brave troops on the banks of the Oder. We will now attack this thorn in our side from two directions and then march on toward Berlin! The 8th Guards Army will attack the Fascists from the west while the rest of our forces will attack from the east. Undoubtedly the fighting will be fierce, but we will show the Fascists the mettle of the workers and peasants of the Soviet Union!
Soviet Forces
Guards Army Companies Fearless Trained
Guards Strelkovy Batalon Headquarters
HQ Company Command Rifle team, 2iC Command Rifle team, Battalion Komissar team.
Guards Strelkovy Company
(representing various Guards rifle divisions facing Kustrin)
Command Rifle/MG team, Komissar team, 1x Maksim HMG team, 18x Rifle/MG teams.
Guards Hero Heavy Tank Company
2x IS-2 obr 1943.
Guards Hero Tankovy Company
4x T-34/85 obr 1944.
Guards Rocket Mortar Batallion
Command Rifle team, Observer Rifle team, Truck, and 4x BM-13-16 Katyusha (each launcher equipped with extra crew).
Red Army Companies
Confident Trained
Strelkovy Company
(representing various standard rifle divisions facing Kustrin)
Command Rifle/MG team, Komissar team, 1x Maksim HMG team, 18x Rifle/MG teams.
Strelkovy Mortar Company
(representing persistent mortar fire from Soviets)
Command Rifle team, Observer Rifle Team, 6x 82-BM-41
Motorised Artillery Battalion
(76mm guns and Katyushas seem to be the most common types reported at Kustrin)
Command Rifle Team, Staff team, Observer Rifle team,
8x 76mm ZIS-3 field guns.
The Siege Of Küstrin Scenario
Bloody Küstrin Scenario
The Siege of Küstrin Scenario uses the Immediate Ambush (page 267 of the rulebook) and Prepared Positions (page 264 of the rulebook) special rules.

Your Orders
German Player
You have the honor of defending the Fortress City of Küstrin. It is vital you hold because every moment you do is a moment we can use to prepare the defence of the Fatherland!

Soviet Player
The city of Küstrin must be captured if we are to make an assault on Berlin. Its crossings are needed to get our shock troops lined up to smash the Fascists utterly and completely.

Preparing for Battle
1. The Soviet Deployment Areas are marked on the map to the right. Guards Army companies and the headquarters company deploy on the bottom, while the Red Army companies deploy on the top.

2. The German Deployment area is the centre of the table on the opposite banks of the river from the Soviets.
The Siege Of Küstrin Scenario
3. Places two Objectives at the designated points on the map. The top one is the city of Küstrin and its citadel. The bottom one is the vital bridges over the Oder.

4. Next the German player nominates one platoon to be held in Immediate Ambush, then Deploys the remaining platoons.

5. The Soviet player now Deploys their entire force according to the appropriate Deployment Areas.

6. Both players now Deploy any Warrior teams that are not part of a platoon and all Independent teams, starting with the German player.

Beginning the Battle
1. The German player places the platoon they held in Immediate Ambush.

2. The Soviet player has the first turn.

3. As both sides are in Prepared Positions, all platoons may begin the game Dug In.

Ending the Battle
The battle ends when either:

• the Soviet player has Taken any of the Objectives at the start of their turn, or

• the German player starts any of their turns from turn six with no attacking teams within 16”/40cm of either Objective.

Deciding Who Won
The Soviet player wins if the game ended because they started one of their turns holding an Objective. They have captured one of the two vital points in Küstrin, making it possible to secure the crossing for the final assault on Berlin.

Otherwise, the German player wins. The city remains in German hands as a beacon of resistance against the Bolshevik onslaught. Comrade Stalin will have to spill more blood if he wants to enter the Fatherland!

Calculate your Victory Points using the Victory Points Table on page 275 of your Flames Of War rulebook.

~ Dr. Michael L. McSwiney.

Last Updated On Wednesday, May 14, 2014 by Blake at Battlefront