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Becoming An Ace At Aces Becoming An Ace At Aces:
How To Run A Successful Aces Tournament
with Andrew Haught

An Aces tournament is an interesting tournament to run; you can use any of the Aces lists from Raiding Aces, Infantry Aces and the new Mechanised Aces. You can also run it as a one- or two-day event depending on the format you plan on following.

Building Your Armies
Each player must first choose an Ace campaign system to build their army from. Once the campaign system has been decided upon, each player must pick a company to play throughout course of the tournament; this company must match the Ace campaign system they chose.

■ Infantry Aces must be built from Infantry companies.

■ Raiding Aces companies must be chosen from acceptable raiding companies from Raiding Aces.

■ Mechanised Aces must be built from Mechanised companies.

Learn more about Raiding Aces here...

Becoming An Ace At Aces
Becoming An Ace At Aces Building your company is just like building a normal force in Flames Of War. For example, you must take a Company HQ and any mandatory platoons listed on your force’s company diagram. Each player will be required to make three army lists.

Between your armies lists you can change your army composition but you cannot change your core company type. For example, you cannot change your force from a Grenadier company to a Fallschirmjäger company.

Learn more about Infantry Aces here...
However, you may change what platoons you wish to field in your Grenadier company. Of course, your force must also contain your Ace.

Each tournament game has its own set of rules telling you what platoons have been made available to your Ace. At the beginning of the tournament it’s just you and your men.

Learn more about Mechanised Aces here...
You cannot count on outside help straight away and you’ll have to accomplish the mission with what you have. As the tournament progresses, you’ll get to add support platoons as your missions become larger.
Game-by-Game List Restrictions
Game One Lists Game Two Lists
■ Each player must build a 500-point army list using only Company HQ, Combat and Weapons platoons.
 
■ Each army must be a legal
Flames Of War list.

■ Each player may choose a Level One Ace Skill from your chosen Ace Campaign system.

Each player must build a 700-point army list using only Company HQ, Combat, Weapons, and Support platoons. 

■ Each player may only have one Support platoon that is equipped with Tank teams.

■ Each army must be a legal Flames Of War list.

■ Each player may choose a Level Two Ace skill from your chosen Ace Campaign system.

Game Three Lists Final Day In Battle Lists

Each player must build a 900-point army list using only Company HQ, Combat, Weapons, and Support platoons. 

■ Each army must be a legal Flames Of War list.

■ Each player may choose a Level Three Ace Skill from your chosen Ace Campaign system.

■ Each player must build a 900-point army list using only Company HQ, Combat, Weapons, and Support platoons. 

■ Each army must be a legal
Flames Of War list.

■ Each player may choose an Ace of Aces skill from your chosen Ace Campaign system. 

Becoming An Ace At Aces

Setting Up The Tournament
The Tournament Organiser (or TO) will need to choose which Ace Campaign map and final battle you want to use for the theme of the tournament. You could restrict lists to fit within that theme or leave it open to allow players to play whatever list they want to run. The TO may wish to create their own campaign maps and locations for players to fight over.

If the sides are uneven then assign the excess players evenly so that there will be an even amount of Axis players to Allied players.

An Aces tournament can be played over a day or two days. The tournament itself consists of three games, each game growing in point size. Each game is also part of the overall campaign.

Game One Game Two Game Three
Each player will play their Game One lists.

■ The TO will assign Turn One campaign map locations to players to fight over. The results of the first round will progress the locations on the overall campaign map.
Each player will play their Game Two lists.

■ The TO will assign Turn Two campaign map locations to players to fight over. The results of the second round will progress the locations on the overall campaign map. 

Each player will play their Game Three lists.

■ The TO will assign Turn Three campaign map locations to players to fight over. The results of the third round will determine which side won the campaign.
Becoming An Ace At Aces
More Ace Fun
After the three tournament games you can choose to play the Final Day in Combat battle; remember only the first three games count towards tournament scores. If you want more time to play the Final Day in Combat mission, try running it the following day, making your Ace campaign into a two-day event.

Final Day In Combat Mission
■ Each player will play their Game Three lists and gain their Ace of Aces ability.

■ Choose one of the three Final Day in Combat Missions from one of the Aces campaign systems.
Becoming An Ace At Aces
The Campaign Map During The Tournament
The campaign map shows the location where players will fight their battles. It has three Axes of Attack through which players will fight to achieve victory.

What is a Route?
The Aces campaign map is divided into these three paths and each of these are referred to as a Route.

What is an Area?
Each Route has three Areas, one for each campaign turn.
Becoming An Ace At Aces
How A Game Turn Works
The Aces tournament is played over three game turns; a game turn is a single round of games in an Ace tournament.

Players cannot play in areas that do not match the current turn. Players record the results of their games and submit these results to the TO.

Once a round is complete all of the areas associated with that campaign turn are locked down. The TO totals up the number of wins for both sides to determine who won the Area. The side with the most victories wins the Area and is awarded that area’s campaign points.

The tournament now moves on to the next turn and players may now play their second game in Areas associated with the new turn.

The tournament concludes at the end of the third game. The TO now totals up the number of campaign points won by each side. The side with the most campaign points wins the campaign.

~ Andrew.


Last Updated On Thursday, May 1, 2014 by James at Battlefront