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Firestorm-Bagration

Notes on the Staff Firestorm Campaign

There have been a few questions concerning the Staff Campaign so I thought it would be good to have a quick word or two about it, how it all came about, and how it was played.

The Firestorm Campaign system was a very unique development project for the Battlefront Studio. It occupied our hearts and minds for many months and it included input from beyond the studio itself. The project was dynamic, constantly changing as we tested things that worked and didn’t work. After rigorous testing in both the studio and with our great playtest groups, we finally hit upon the Firestorm system.

After all the playtesting was done, we thought that it would be fun to operate a relaxed Firestorm campaign with the staff and our local playtest group. We wouldn't be playtesting and we could play at our leisure and most importantly, we could play with our own miniatures. So, we all brought our armies and we played, having a lot of fun. We documented it with the thought it would make a great web article series and give a small insight as to what’s going on at Battlefront HQ.

For some of us it was a chance to make up new armies. I took the opportunity to put my new IS-2 company to the test.  I furiously painted up my battalion and all their tank riders and sent them to their death against the hordes of Brummbars and Hummels. Still, I had fun. Others, used whatever armies they had, including British and American forces creating some interesting situations! 

Our campaign was very relaxed and open. In fact some players weren’t even tied down to a specific side. These “fair weather” players (as we affectionately called them) bounced from side to side, playing various armies and testing out their new forces.

In the end, we all had a good time and we felt it would be great to share it with you all. The Firestorm system is very flexible and will allow players and campaign managers latitude to create their own campaign. For instance, you could run a very historical campaign with historical forces if you like. Or if your club, group or venue does not have sufficient players with German and Soviet armies, then the system is flexible enough to handle that as well!

It all comes down to how you and your group of players want to play the Firestorm system. Our staff campaign is a great example of a relaxed and informal campaign among friends.

Happy gaming,
Mike

Staff Campaign
   


Last Updated On Wednesday, November 26, 2008