Flames Of War: 4th Edition
4th Edition Useful Downloads 4th Edition Useful Downloads 
We provide downloadable versions of the Early, Mid, and Late-war Quick Reference Sheets for Flames Of War, the More Missions Pack and the Early-Late Special Rules and Warriors book in its entirety.

4th Edition Useful Downloads...

Flames Of War Rulebook: 4th Edition (FW007)

Flames Of War Rulebook: 4th Edition
British Forces In The Desert 1942-43


The 4th Edition of Flames Of War is bigger (and smaller) than ever, with a new rulebook that is slimmer than previous editions but retains all the tactical challenges that you have come to expect from Flames Of War.

Flames Of War Rulebook: 4th Edition (FW241)...

Battle of El Alamein: War in the Desert (FWBX07)
includes one plastic Panzer IV, one plastic Panzer III, one plastic Grant, two plastic Crusaders, two plastic Tank Commander sprues, Flames Of War 4th Edition mini rulebook, one Flames Of War ‘Start Here’ booklet, two Terrain Cards, six dice and eight Unit cards.

El Alamein is your introduction to the exciting world of Flames Of War, the world’s
most popular World War II miniatures game.

Battle of El Alamein: War in the Desert (FWBX07)...

Battle of El Alamein: War in the Desert (FWBX07)

Range Finder (AT008) Range Finder (AT008)

The Range Finder was developed especially with 4th Edition Flames Of War in mind. It provides a quick reference for the range of defensive fire; command distances; movement distances and assault range.


Range Finder (AT008)...
Destroyed Markers (AT005)

To represent the chaos of a World War Two battlefield, we've created a unique set of Destroyed Markers. These useful markers can be used to represent destroyed tanks, guns, trucks, half-tracks and just about anything else you might find on the Flames Of War battlefield.

Destroyed Markers (AT005)...
Destroyed Markers (AT005)
Desert Mission Token Set (TK101) Desert Mission Token Set  (TK101)

Whether it's keeping track of multiple artillery batteries, marking the locations of minefields or determining the position of objectives; the Desert Mission Token Set is here to help.

Desert Mission Token Set (TK101)...
Desert Basing Kit (CWP103)

Basing is an important part of the look of any Flames Of War force. A strong theme is the sort of that can really make your force standout from the rest.

With the new Desert Basing Kit, we've just made it easier for you to create your desert bases for 4th Edition and the return to the desert. 

Desert Basing Kit (CWP103)...
Desert Basing Kit (CWP103)
Artillery Template (4th Edition) (AT007)

Artillery Template (4th Edition)  (AT007)

Artillery and aircraft are not precision weapons. Their shells and bombs blanket a wide area, possibly wiping out dozens of the enemy at a time. Artillery Templates make it easy to work out who is hit, and who isn’t when you introduce these weapons into your games.

Artillery Template (4th Edition) (AT007)...

Smoke Bombardment Markers (AT006)

The Smoke Bombardment Markers pack gives you enough markers for a smoke screen 8"/20cm long, or enough for two guns firing a bombardment.

Smoke Bombardment Markers (AT006)...

Smoke Bombardment Markers (AT006)

Smoke Markers (AT009)

Smoke Markers (AT009)

Before Shooting normally, a Unit may elect to fire smoke, rather than armour-piercing or explosive ammunition, with any or all of its weapons that have this capability. Smoke will make it harder to hit targets that have been hit, of course if you are facing superior numbers you can smoke a few enemy tanks or guns and then single out the rest.

Smoke Markers (AT009)...

Fog Of War Objective Cards

The Fog of War Objective deck adds a new mission to the game, creating an ever-changing game state where you may not know your opponent's plans right away. It allows you to play missions with objectives that vary from game to game, and can even change during the game. When capturing an objective in the Fog of War mission, you do not win right away, instead, you score victory points. The player who first hits the agreed victory-point goal wins.

Fog Of War Objective Cards (FW007O)...

Command Cards


Sample 4th Edition Mid-War Army Lists
With the new edition of Flames Of War come some changes to way you choose the unique combination of troops and equipment which will make up your army.

Below are just a few examples of the range of army lists you might take from the first two Mid War army books, Desert Rats and Afrika Korps.

Sample 4th Edition Mid-War Army Lists... 

Sample 4th Edition Mid-War Army Lists
Desert Rats Design Notes Desert Rats Design Notes
The Desert Rats are the only thing standing in the way of Axis conquest of North Africa. Despite suffering repeated defeats at the hands of Rommel’s Afrika Korps, they remain undaunted. Their speedy Crusader and Honey tanks can run circles around their opposition, backed up by the heavier Grant squadrons. Their motorised infantry are equally adept in attack or defence. With support from the Royal Artillery and the Desert Air Force, they are a formidable and versatile force.

Desert Rats Design Notes...

Afrika Korps Design Notes
The German Afrika Korps is a hard-fighting force of tough veteran troops who have won many battles and expect to win many more. Their Panzer III and Panzer IV tanks outclass the British tanks they face, and have been steadily upgraded to maintain their edge over the opposition. Their infantry are organised to have ‘few men, many weapons’, so they pack a ferocious punch whether facing infantry or tanks. These are backed by the famous ‘88’ dual-purpose anti-tank/anti-aircraft gun and the Stuka dive bomber.

Afrika Korps Design Notes...

Afrika Korps Design Notes

A Grognard's Guide to Version Phwoar A Grognard's Guide to Version Phwoar
The new rules are refreshing. They provide an entirely new style and feel for the game I’ve played for the last 14 years. The core statistics seem familiar but the subtle changes to the rule mechanics mean the key elements of force projection interact differently. It still feels like World War Two, but the games have a faster flow and sweep majestically over the dining table battlefield.

A Grognard's Guide to Version Phwoar: Part One...
A Grognard's Guide to Version Phwoar: Part Two... 
A Grognard's Guide to Version Phwoar: Part Three... 

The New Flames Of War in Ten Quick Points
As the author of the latest edition of Flames Of War, our very own Phil Yates summarises what's great about the new Flames Of War in ten quick points.

The New Flames Of War in Ten Quick Points...

Flames Of War: Mid-war 4th Edition

Flames Of War Early and Late-war Rulebooks

In addition to the new 4th Edition rulebook, we also have the two new books coming out to keep playing Early and Late-war.

The new Flames Of War, 1939-41 and 1944-45 rulebook contains all the rules you need to play Flames Of War, The World War II Miniatures Game Fourth Edition. This rulebook, along with its accompanying book Flames Of War, Special Rules and Warriors, 1939-41 and 1944-45, has been written so they can be used with all the great Intelligence Handbooks already available for Flames Of War.

Flames Of War, Special Rules and Warriors, 1939-41 and 1944-45 provides you with updated special rules and Warriors so that you can continue to use your Early- and Late-war Flames Of War forces with the new Flames Of War, 1939-41 and 1944-45 rulebook.

Learn more about Flames Of War, 1939-41 and 1944-45 rulebook and Special Rules and Warriors 1939-41 and 1944-45 here...
Flames Of War, 1939-41 and 1944-45 rulebook Special Rules and Warriors 1939-41 and 1944-45

Panzerschreck is an annual event (and the longest running Flames Of War Tournament in the world) so the Studio team make a effort to head down for a weekend of gaming, as well as a 500km road trip! The 2017 event was played using V4 so everyone needed to convert their existing V3 armies over to V4. Here they share some of the changes.

Andrew's Jock Column
This year my brother Michael is not able to make it to Panzershreck, so I will be teaming up with Phil. After a quick discussion, we elected to go with the British. Phil was keen on tanks, which is good as I am an infantry player at heart and I love artillery.

The army I am running is one of my oldest armies. I use it mainly as a Mid-War Mortor Company, but for Panzershreck I am running it as a Jock Column. I put this army together over nine years ago, so I will need to give it some TLC before bringing to Panzershreck.

Andrew's Jock Column...

Andrew
Panzer III

Phil's Armoured Regiment
One of the great things about Panzerschreck for me is teaming up with different people. So, while breaking up the infamous Haught brothers is a sad thing, it’s great to get a chance to play alongside Andrew.

Phil's Armoured Regiment...

Here in the Studio we have been referring the combination of Phil and Andrew as the "Axis of Evil" (Phil says it should be the "Allies of Evil"). Either way there is a bounty on their heads amongst the rest of us over the weekend.

Chris and Casey's Soviet EW Horde
Chris and Casey are teaming up this year to bring a good old fashioned horde of Soviets to the table with a mix of infantry and T-35 tanks. It is a pretty blunt army but should be fun to see that many troops on the table

Chris and Casey's EW Soviet Horde...

T-35 Heavy Tankovy Platoon (SBX23)
Toldi I

Wayne’s Hungarian Könnyüharckocsizó Század
Like it was last year, this year’s Panzerschreck doubles tournament is Early-war, but we have a new edition of the rules, so the forces have to undergo a few tweaks. Last year I ran some Italian tanks, but this year I’m taking a Hungarian light tank company, Könnyüharckocsizó Század, from the Barbarossa digital exclusive release.

Wayne's Hungarian Könnyüharckocsizó Század...


Last Updated On Wednesday, June 21, 2017 by Charlie at Battlefront