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Rifle Platoon (VUS712)

Rifle Platoon (VUS712) Rifle Platoon (VUS712)
includes two Command M16 teams, one Medic team,  three Rifle squads each with two M16 Rifle teams, one Weapons squads with two M60 LMG teams and optional M67 90mm recoilless team upgrade, two Small three-hole bases, one Small two-hole base & nine Medium four-hole bases.

The bulk of American combat soldiers in Vietnam served in rifle companies. As well as the basic grunt work, these workhorses undertook air assaults and worked with the tanks in mobile operations.

Check out the Rifle Platoon in the online store here...
Tour Of Duty
The Vietnam War defined a generation, whether it was through service in Vietnam or opposition to the war. The war in Vietnam remains one the bloodiest wars since the Second World War.

Learn more about Tour Of Duty here...
Tour Of Duty
Rifle Platoon (VUS712) The standard rifle platoon according to the Table of Organisation and Equipment (TOE) was a rarity in Vietnam. Almost every platoon was task organised based on the number of men available and the mission. Most units left the heavy M67 90mm recoilless rifle behind, although some swore by it when facing bunkers. Other units saved men by assigning M60 machine-guns to each squad rather than keeping them in a separate weapons squad.

Designed by Evan Allen
Painted by Mark Hazell
& Steve London
The Command Teams
Rifle Platoon (VUS712) Rifle Platoon (VUS712)
The Medic Team
Rifle Platoon (VUS712) Rifle Platoon (VUS712)
Medic Teams in Flames Of War Vietnam
The company medics treat the wounded and prepare them for medevac, freeing the combat troops from needing to care for their wounded. They tend to be unusually brave as the wounded are relying on them to keep working, no matter how dangerous the situation.


Medic teams are Independent teams. As non-combatants, they cannot Shoot and do not fight in assaults. If assaulted, a Medic team will break off at the earliest opportunity.

Saving the Wounded
Every company has a small medical detachment to care for its wounded. Unfortunately, in an intense battle, they receive far more casualties than they can adequately treat.

Once each turn during the Shooting Step, a Medic team can treat one team within 2”/5cm that has a Wounded marker. Roll a die.

■ On a result of 3+, the wounded are cared for and the survivors patched up enough to fight again. Remove the Wounded marker.

■ Otherwise, the survivors are too badly wounded or shook up to fight again. The team is Destroyed and removed from the game. Teams Destroyed in this way do not count as Destroyed when determining if a platoon has More Teams Destroyed than Still Fighting for Platoon Morale Checks, but neither are they still operational.


Wounded Medics
When a Medic team is Wounded, immediately roll a die.

■ On a score of 3+, the team treats its wounded and carries on.

■ Otherwise it is Destroyed and removed as normal.

The M16 Rifle Teams
Rifle Platoon (VUS712) Rifle Platoon (VUS712)
Rifle Platoon (VUS712) Rifle Platoon (VUS712)
The M16 Rifle Team in Flames Of War Vietnam
Team
Mobility Range
ROF
Anti-tank
Firepower
Notes
M16 Rifle team
-
12"/30cm
2
1
6
Add one die in Defensive Fire.
Rifle Platoon (VUS712) Rifle Platoon (VUS712)
Rifle Platoon (VUS712) Rifle Platoon (VUS712)
M16 Rifle Teams
The fully-automatic M16 rifle replaced the older semiautomatic M14 giving the riflemen more firepower.


M16 Rifle teams do not use the US Automatic Rifle special rule on page 239 of the rulebook.

Rifle Platoon (VUS712) Rifle Platoon (VUS712)
Rifle Platoon (VUS712) Rifle Platoon (VUS712)
The M60 LMG Teams
Rifle Platoon (VUS712) Rifle Platoon (VUS712)
The M60 LMG in Flames Of War Vietnam
Team
Mobility Range
ROF
Anti-tank
Firepower
Notes
M60 LMG
Man-packed
16"/40cm
5
2
6
ROF 2 when Pinned Down or moving.
Rifle Platoon (VUS712) Rifle Platoon (VUS712)
The M67 90mm Recoilless Team
Rifle Platoon (VUS712) Rifle Platoon (VUS712)
The M67 90mm Recoilless team is now available separately via in the online store here…
The M67 90mm Recoilless in Flames Of War Vietnam
Team
Mobility Range
ROF
Anti-tank
Firepower
Notes
M67 90mm Recoilless gun
-
12"/30cm
1
13
3+
Beehive, Recoilless gun,
Tank Assault 5.
The Rifle Platoon Prepare To Move Out
Rifle Platoon (VUS712)
Contents of the Rifle Platoon Blister Pack
Contact the customer service team at customerservice@battlefront.co.nz if you have any issues with any of the components.
The Company Command Team
Description of Components
a. 1x Officer figure with pistol and pointing.
b. 1x Radio operator figure with handset in hand.
c. 1x NCO figure with M16 pointing upwards and arm out.


Assembling The Company Command Team
Simply arrange figures A, B and C to taste on one of small three-hole bases included in the blister pack
.
Rifle Platoon (VUS712)
Note: The Rifle Platoon blister pack contains two command teams. This is deliberate so you can create the compulsory units required to field a Rifle Company by purchasing just two Rifle Platoon blister packs. From the two blister packs you will be able to create a Rifle Company HQ with a Company Command team, a 2iC Command team and the optional Medic team in addition to two full strength Rifle Platoons each with a HQ section, three Rifle Squads and the Weapons Squad.
Rifle Platoon (VUS712) The Platoon Command Team
Description of Components
a. 1x Officer figure with hand up.
b. 1x NCO figure with looking backwards and arm out.
c. 1x NCO figure with M16 pointing upwards and arm out.

Assembling The Platoon Command Team
Simply arrange figures A, B and C to taste on one of small three-hole bases included in the blister pack
.
The Medic Team
Description of Components
a. 1x Walking wounded figure.
b. 1x Kneeling medic figure.
c. 1x Prone casualty figure.

Assembling The Medic Team
Simply arrange figures A, B and C to taste on one of medium four-hole bases included in the blister pack
.
Rifle Platoon (VUS712)
Rifle Platoon (VUS712)

The NCO Figures
Description of Components
a. 1x NCO figure with looking backwards and arm out.
b. 1x Kneeling NCO with hand up.
c. 2x Prone NCO figures with M16 in the air.

Assembling The NCO Figures
The NCO figures are included in one Rifle team per Rifle Squad and also in the Weapons Squads.

Rifle Platoon (VUS712)
Description of Components
a. 1x Standing rifleman figure aiming M16.
b. 2x
Advancing rifleman figure variation A.
c.
2x Advancing rifleman figure variation B.
d.
1x Stooped rifleman figure.
e. 1x Advancing rifleman figure variation C.
f. 2x Kneeling rifleman figure on two knees.
g. 1x Kneeling rifleman figure throwing hand grenade.
h. 1x Squatting rifleman figure.
Constructing The Rifle Squads
Each Rifle Squad contains two M16 Rifle teams. One of these Rifle teams needs to include an NCO figure, one M16 figure, one M72 LAW figure and one M79 figure. The other M16 Rifle team contains two M16 figures, one M72 LAW figure and one M79 figure. You can also replace one of the M16 figures in this team with one of the M60 figures if you wish. The Rifle teams are based using the medium four-hole bases included in the blister pack.
The M72 LAW Figures
Description of Components
a. 2x Standing M72 LAW figures holding M16 in the air.
b. 2x Standing M72 LAW figures extending rocket launcher tube.
c. 2x Prone M72 LAW figure aiming rocket launcher.

Assembling The M72 LAW Figures
Each Rifle teams requires a M72 LAW figure as part of its composition. 
Rifle Platoon (VUS712)
Rifle Platoon (VUS712)

The M79 Figures
Description of Components
a. 2x Standing M79 figures aiming grenade launcher.
b. 2x Stooped M79 figures advancing.
c. 2x Kneeling M79 figures reloading.

Assembling The M79 Figures
Each Rifle teams requires a M79 LAW figure as part of its composition. 

Rifle Platoon (VUS712)
Description of Components
a. 1x Standing M60 gunner figure.
b. 1x Kneeling M60 gunner figure firing from the hip.
c.
1x Kneeling M60 gunner figure aiming M60.
d. 2x Prone M60 gunner figures.
e. 1x Kneeling M60 loader figure.
f. 2x Prone M60 loader figures.
Tip: Some of the poses of the M60 gunners and loaders have been designed to complement each other. A prime example of this is the prone M60 gunner (figure D) and prone loader (figure F) figures. Figures B and E are also designed to work together, while figures A and C work as stand-alone figures making them ideal for mixing into your Rifle teams if you so choose to. The matched gunners and loaders are ideal for use in the Weapons Squad.
Constructing The Weapons Squad
The Weapons Squad contains two M60 LMG teams and one M67 90mm recoilless team. One of these M60 LMG teams needs to include an NCO figure, a M60 gunner figure and a M60 loader figure. The second M60 LMG team contains a M60 gunner figure, a M60 loader figure and a M16 figure. The M60 LMG teams are based on the medium four-hole bases included in the blister pack.
The M67 90mm Recoilless Team
Description of Components
a. 1x Kneeling M67 90mm recoilless loader figure.
b. 1x Prone M67 90mm recoiless gunner gunner figure.

Assembling The M67 90mm Recoilless Team
Simply arrange figures A and B to taste on the small two-hole base provided in the blister pack.

Rifle Platoon (VUS712)
Rifle Platoon (VUS712) The Bases
Description of Components
a. 2x Small three-hole base.
b.
1x Small two-hole base.
c. 9x Medium four-hole bases.
US Infantry Painting Guide
Rifle Platoon (VUS712)


Last Updated On Thursday, May 23, 2013 by Blake at Battlefront