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Hammer and Sickle

 
Hammer and Sickle

Finding Your Way! Scenario

A Soviet Offensive in 1944 generally began with a reconnaissance in-force searching for any weak areas in the German lines. Numerous forward detachments would be sent out along roads, rivers, dirt tracks, through forests and ravines in hoping to find a way through the German lines.

If a way could be found and a path to a road behind German lines could be secured than the forward detachment would immediately be reinforced with mechanised forces. This made the initial contact crucial to the Soviet offensive and those responsible for finding the paths became either Heroes of the Soviet Union or quickly faded into oblivion.

FInding Your Way!

Podpolkovnik Yevlenko knew that the key for a successful breakthrough was to find a way into the German rear areas, preferably one with a road. He also knew that guarding the key rear area arteries was the job of the German SicherungsKompanie. Yevlenko had planned to use maskirovka, or deception, through his Spetsnatz platoon to first find and then infiltrate the Sicherungs defence. Once finding the weakness, his Spetsnatz would target anti-tank and security bunkers to ease the job of his attacking forward detachment.

Surprise and speed are his main assets. Without good planning, good tactics, and good luck finding an opening would prove extremely dangerous and difficult.

Securing a roadway leading behind German lines will bring immediate reinforcement from the Tank Brigades as well as General Rotmistrov’s favour. To fail would leave his detachment alone, behind enemy lines with only the wrath of his superiors awaiting him.

Forward Detachments were designed to probe along the entire front searching for weak links in the German defensive lines. All too often they would encounter lightly defended towns along the back roads of Byelorussia. It then became a race to see if the Forward Detachment could penetrate the lightly defended road before either side could reinforce.

The Finding Your Way scenario uses the Defensive Battle and Prepared Positions special rules.

Your Orders

German
Your security company has been assigned to guard a key transportation junction behind your lines. You have received some assistance from the Luftwaffe to ward off Soviet air but otherwise you are expected to hold the road against any and all Soviet troops attempting to get behind your lines. There is little you can do but fight to the end and hope that mobile reserves will support you in the event of a major Soviet attack.

Scenario Map

Soviet
As the lead element of the 3rd Guards Mechanized Corps you are responsible for finding a way into the rear of the German lines. Reconnoitring and securing a road will give your comrades the opening needed to surround and obliterate the German invaders. Once you have determined a weak spot do not let up until you have secured the way behind enemy lines.

Preparing for Battle
1. Set up terrain using the map as your guide.
2. Place the two objectives as identified on the map. Both objectives must be at least 12”/30cm from any table edge.
3. The defender deploys their fortifications in the defender’s deployment area.
    a.  Fortifications include one (1) tank trap, two (2) minefields, four (4) barbed wire, and 40”/100cm of trenches.
4. The defender then deploys their forces in prepared positions within the defender’s deployment area.
5. The attacker deploys all his forces in the attacker’s deployment area at least 12”/30cm away from any enemy forces.
6. Both players now place their Independent teams in their deployment zones starting with the defending player.
Beginning the Battle
1. The German Player begins the game in prepared positions.
2. All reconnaissance platoons make their Reconnaissance Deployment moves starting with the German Player.
3. The Soviet Player has the first turn.

Ending the Game
The battle ends when:
1.    The Soviet Player holds either one of the objectives at the beginning of their turn..
2.    One of the forces fails a Company Motivation Check.
3.    The German player begins a turn after Turn 6 with no Russian units in their deployment area.

Deciding Who Won
The Soviet player wins if they hold one of the objectives at the beginning of a turn, or forces the Germans to leave the field of battle.
The German Player wins if they hold both objectives and there are no Soviet forces in the German deployment after Turn 6, or have forced the Soviet forces to leave the field of battle.

Terrain
The Soviets attack through the woods probing the German defence looking for a weak spot. A small German Security force is holding the road junction in the town.

Forces

For German forces see the Sicherungs and Walküre intelligence breifing .

For the Soviet forces see Hammer and Sickle

221. Sicherungsdivision
Supported by
5. Panzerdivision
1.SICHERUNGSKOMPANIE
(RELUCTANT TRAINED)
Oberleutnant Janus Schmidt Sicherung HQ w/2 HMG Teams
-w/2 Mortar Section
1st Platoon, 1. Sicherungskompanie
3 Sicherungs Rifle squads
2nd Platoon, 1. Sicherungskompanie
3 Sicherungs Rifle squads
Sicherungs Infantry Gun Platoon  2 Infantry Gun Sections
Sicherungs Anti-tank gun Platoon
2 Anti-tank gun sections
Feldgendarmerie Platoon
2 Feldgendarmerie Sections
4. Batterie, 10.Flak Regiment
Oberleutnant Heinz Knodler
 
1st Heavy Anti-aircraft gun Platoon
2 Anti-aircraft sections with crew
2nd Light Anti-aircraft Platoon
2 Anti-aircraft sections (3.7cm)
561.Panzerjäger Abteilung
Delayed Reserves
1.Kompanie
3 7.5cm PaK40 auf RSO
3rd Gvardeyskaya
Mechanizirovannaya Korpus

3rd Rifle Batalon
(FEARLESS TRAINED)
Podpolkovnik Stas Yevlenko
Battalion Command Rifle Teams
1ys Motostrelkovy Rota, 1ya Batolon
1 Mechanised Company (Motostrelkovy Company) with 2 Motor Rifle Platoons with Kommisar and 2 Maksim MGs
1 Transport Platoon with 2 truck Squads
27ya Gvardeyskaya Tankovy Polk
5 M4A2 Sherman tanks
1ya Rota 172ya Gvardeyskaya Bronevik Batalon
2 Spetsnatz SMG Squads
1015ya Samokhodnaya Artelleria Polk
5 SU-76M