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Flames Of War

Road to Mid War GT

This week Ken takes a look at the army he will be taking to the New Zealand Mid War Grand Tournament.

II. Kompanie, 200 Regiment, 90. Leichte Division.

I have resurrected the first Flames of War army I ever made, the II. Kompanie, 200 Regiment, 90. Leichte Division of Das Afrika Korps. I have always enjoyed this list and bringing it back brings a warm fuzzy to my heart. (Us old guys can use all the warm fuzzies we can get).

This is an anti-tank infantry company designed to hold a position against advancing enemy armour. (Just like the real 90th light). It has a few twists in it because it uses the original artillery from the 190. Artillerie Regiment (7.62 cm Fk36(r) guns just like the original). It also is reinforced with pioneers from the 850. Sturm Battalion.  

Ken's 90. Leichte Division company
The original 90th Light was used primarily to anchor a point for the 15th and 21st Panzers to attack from. It was the German contingent of the 20th Motorized Corps usually working with the Italian Ariete Division supporting the armoured divisions in their attacks or forming the rear guard, if the armour was forced to retreat.
Panzergrenadier Platoon
As the only German division formed outside of Germany, the 90th light sports a number of other fun characteristics as well. Though my initial list is straight forward, it can be substituted with Diana tank-hunters, Stug D assault guns, Bison infantry guns, or 8.8cm FlaK36 heavy anti-aircraft guns with very little adjustment to the original list and without violating the 90th Light’s historical order of battle.
Panzergrenadier Platoon
I used a 1750-point version in my last tournament and didn’t fair to badly (4-3, 2-5, 1-6, 5-2, 6-1) except when trying to attack a large horde of Soviet infantry, the 1-6, or failing every platoon morale check, the 2-5.
Heavy Platoon
But even in those games (since I’m infantry as well) I have a 50-50 chance of being able to defend which helps me against those type companies. I also added the HMG and mortars for the GT to give me a little more anti-infantry capability. Anti-tank Gun Platoon
Pionier Platoon
Infantry Gun Platoon

I may still tweak it a little with some of the other options but probably nothing more than swapping out the infantry guns for Grilles or Stug D. Have to keep you guessing a little bit.

See you in June.

Ken

Artillery Battery

Ken's Force 

II/200. Rgt, 90 ID
Points
Headquarters  
Panzergrenadier HQ C V 45
With 2 panzerkanckers 10
45
10
Combat Platoons
 
1st Panzergrenadier Platoon
3 squads with Pnzrknckr 225

225
2nd Panzergrenadier Platoon
3 squads with Pnzrknckr 225

225
Weapons Platoons
 
Heavy Plaoon
1 Machine-gun Section
Mortar Section (with 3x 8cm Mortars)


190
Light Anti-tank Gun Platoon
with 3 PaK38 guns

145
Support Platoons   
Heavy Infantry Gun Platoon
2 Gun Sections with 15cm sIG

150
Artillery Battery
2 Gun Sections with 7.62cm FK36(r) guns

260
Panzerpionier Platoon
3 squads
with Supply Truck

225
25
Total
1500


Last Updated On Wednesday, March 25, 2009 by Wayne at Battlefront