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Products mentioned in this Article
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KV-2 (SU081)
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KV-2 (SU081)
includes one KV-2 Heavy Tank & one Tank Commander.
Experiences fighting in Finland, especially against fortified positions left Soviet high command with the realisation that the Red Army desperately needed a tank capable of dealing with reinforced bunkers. Three design programmes were hurriedly put together with one successfully prototype completed in time to see action during the Finnish campaign.
Check out the KV-2 in the online store here...
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Barbarossa
Operation Barbarossa began a struggle of epic proportions that would
result in four years of bitter fighting between the Germans and Soviets.
Learn more about Barbarossa here... |
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The design mounted a modified 152mm howitzer into an enlarged KV turret and was referred to as ‘Dreadnought’ by it crew. However, once it was adopted by the Red Army it was designed as the KV-2.
Due to the sheer weight and size of the turret, the KV-2 was slower than the KV-1 and had a much higher profile. However, the KV-2 was a tough nut to crack. For example, during the fighting around the Dubissa River, a lone KV-2 held up the entire 6. Panzerdivision for an entire despite numerous attempts to knock it out.
Designed by Evan Allen
Painted by Aaron Mathie
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The KV-2 in Flames Of War |
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Armour
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Name |
Mobility
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Front
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Side
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Top
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Equipment and Notes
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Weapon
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Range
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ROF
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Anti-tank
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Firepower
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KV-2
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Slow Tank
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8
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7
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2
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Hull MG, Turret-rear MG,
Limited vision, Unreliable.
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152mm obr 1938/40 howitzer
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24"/60cm
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1
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10
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1+
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Bunker buster.
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Turret-rear MG
While not very practical for long-range shooting, a machine-gun
mounted in the back of the turret is perfect for discouraging boarders
in an assault.
A Turret-rear MG may not shoot, it is purely defensive.
In assault combat, if a hit from an Infantry or Gun team is allocated
to a Tank team armed with a Turret-rear MG, the team that scored the
hit must take another Skill Test.
■ If they pass the second Skill Test, the assaulting team gets past
the machine-gun to hit the tank and the tank must take an Armour Save as
normal.
■ If
they fail the second Skill Test, the machine-gunner managed to keep the
infantry at bay and protect the tank, and the assaulting team fails to
score a hit.
Bailed Out Tank teams do not benefit from their Turret-rear MG. |
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Limited Vision
In order to pack more into small tanks, some tank designers reduced the crew to a minimum and severely
limited the number of vision devices. Thus, the tanks require the
commander to operate as a somewhat vision-impaired gunner as well.
Tanks with Limited Vision add +1 to the score required to hit when shooting any weapon except an AA MG at
targets that are entirely behind a line drawn across the front of the
tank’s turret before they rotate their turret to face the target.
Tanks with Limited Vision must rotate their turret to point straight ahead when they move. |
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Unreliable
Whether poorly designed, unsuitable for the conditions, or requiring
more maintenance than current supply considerations will allow, these
vehicles have a significant chance of breakdown when pushed too hard.
If an Unreliable vehicle attempts to move At the Double, roll a die. On a roll of 1 the vehicle becomes Bogged Down. |
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Contents & Assembly Guide Coming Soon...
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Last Updated On Thursday, October 16, 2014 by Blake at Battlefront
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