|
|
Products mentioned in this Article
--None--
|
|
|
|
|
|
|
|
|
|
Operation: Uranverein 22 May 1944 The Germans are on the edge of a scientific breakthrough that will alter the course of the war. The sheer power of nuclear fission will allow for the creation of the Atomic Bomb, a weapon that in the wrong hands could wipe out nations.
Deep in the mountains of Norway is the last piece to the nuclear puzzle - Heavy Water. The most elite of the Wehrmacht have been tasked with securing the facility and its invaluable resource.
|
|
Elsewhere, news of the capability and devastation of nuclear weaponry has been confirmed by leading scientists, and the power of holding such potent weapons has not gone unnoticed by world leaders. The order is simple. Secure this resource before ANYONE else can, no matter what the cost.
The most elite of the elite, hardened veterans of warfare have been tasked with this mission. They take orders directly from the top, fight unseen and unheard, cloaked in secrecy. There are no rules, no alliances. Shoot first, ask questions later. Don’t stop for anything until the power of nuclear weapons rests in the hands of your capable country.
This is more than war. This is Operation: Uranverein.
|
|
Operation: Uranverein is a Choose Your Own Adventure Campaign that is played by the Battlefront Studio but controlled by the Community . Each week we will live stream a Battle Report and provide a narrative outline, taking mission submissions from the community so that you can help shape the story as it plays out. Read on below for more information. |
Battle Four: 23 August 1944 With the Heavy Water safely intercepted and in British hands, the race is on to get it to the coast, on a ship and back to Great Britain. With the fighting on the front going well in the Allies favour, taking a route back towards France and to the coast should ensure that no one can retake the shipment.
The Americans have been ghosting the shipment for some days now. With it being in Allied hands the proposition is a difficult one to swallow, but the orders are still the same - retrieve the Heavy Water at ANY cost. With the British racing to coast, so too are the Americans.
Darkest Dawn The Shipment has made it to a port on the French coast, and the British nervously await the arrival of a small cargo vessel to load the shipment onto. The Americans must attack full force to prevent the shipment from leaving the mainland.
|
|
|
|
|
|
Battle Three: 3 July 1944 The value of the Heavy Water has been made extremely clear to the British command by their leading scientists. However, a direct assault on the Norweigan mainland was never a viable strategic option. Instead, any opportunity to intercept the cargo in German territory will be jumped on.
With German forces spread thin as large offences are planned, Romanian units are called over from the Eastern Front to assist with the transport of the Heavy Water. With the shipment due to arrive in the next few days, and no news of the successful American assault reaching them yet, the Romanian forces race into position.
Facility Raid A key facility in the transport chain of the Heavy Water has been identified by British intelligence. With the only garrisoned units being under-trained Romanians, this is a weak link in the chain that can be exploited.
|
|
|
|
Battle Two: 16 June 1944 With the shipment secured, the American task force has loaded the heavy water into trucks and is making its way towards a rendezvous point on the Norwegian coast. The trek through the Norwegian backcountry is slow going, but the steep valleys the convoy is traversing through make it difficult for an assault to be launched.
The Soviet high command has been made aware of this. There has been little indication of where the American convoy is headed, however, the most likely route has been evaluated and plans are being put into place to seize the convoy at all costs.
Convoy Assault The Americans have closed very close to the coastline, where an American force is on standby to ensure that the final distance is secured. The Soviet high command has been forced into an aggressive assault to entrap the convoy at the end of a valley before they break through to the coast.
|
|
|
|
|
|
Battle One: 16 June 1944 The Allied forces have stormed the beaches of Normandy and are making steady progress inland. The Panzer divisions have folded, and the units sent to the frontline cannot keep up with the onslaught that is the Allied armoured push deep into France.
The German scientists are being pushed harder than ever to create their Wunderwaffe, their “wonder weapons”. With war now being fought over two major fronts, the fate of Germany now rests in the hands of these scientists and their weapons of mass destruction. A Wehrmacht Task Force has been allocated to the hydroelectric plant in Vemork, Telemark, to relocate the first large shipment of Heavy Water by rail and ferry out to the Norwegian coast before it can be shipped to Germany. Heavy armour has been sent by rail into the mountains to secure the plant as a top priority.
|
The Americans, however, have had the same idea. An elite Task Force has been pulled off the frontline under top-secret orders, and have been dropped in the region to secure the Heavy Water plant for themselves, with the order to neutralize ANY resistance they might face. |
|
|
|
At Battlefront HQ we will be playing out the Narrative Campaign, with a mission played on Sunday 9:30PM BST - 1:30PM PDT - 4.30PM EDT | Monday 8:30AM NZT
Click here to go to the Battlefront Miniatures Twitch Channel...
After the first Live Stream Battle Report, we will be handing over the reins of the plot to the community to help us decide where we will go and how the story will evolve.
Following each Live Streamed Battle Report, we will provide some narrative framework and open up the mission submission. Then from your submissions we will pick two community submitted missions which we will then put to you to decide between via poll. The outcome of the poll will be the mission that we will play out next stream. We will be updating this page with the outcomes and story as it develops, so keep an eye on this page!
Send Your Missions to [email protected]
|
Designing your mission Below you will find some resources to help you with designing your own Operation: Uranverein missions.
These missions can be as simple or complex as you want them to be, as long as you can get your ideas across to us (you don't need to be a graphic designer!). The two missions we pick will get the full Battlefront Treatment and the mission PDF will look just as you'd expect from our More Missions Pack.
The map is marked out with 10x10cm / 4"x4" gridlines to help you plan out your intended battlefield.
Be sure to give us an outline of the mission rules, victory conditions etc. Use our More Missions Pack as a basis if you're not quite sure where to start but you can be as creative as you want. You could pick out a key model or terrain feature that you think the mission should include, or just include some more narrative. The choice is up to you!
Lastly, the most important thing is to have fun and let your creative side go wild!
|
|
Table Diagram For Making Missions |
|
Click here to Download the Table Diagram PDF (Right Click, Save As)...
Click here to Download the Table Diagram JPG (only map) (Right Click, Save As)...
|
|
|
Missions for Flames Of War The pack contains Twenty missions: • Annihilation • Breakthrough • Bridgehead • Contact • Cornered • Counterattack • Dust Up • Dogfight • Encounter • Encirclement • Encounter • Escape • Free For All • Escape • Fighting Withdrawl • Gauntlet • Killing Ground • No Retreat • Outflanked • Scouts Out • Spearpoint • Vanguard •
Each mission has a double page telling you how to play the mission and detailing the mission special rules. You can either print each mission out on a single piece of paper (front and back) or print it as a booklet with each mission on facing pages.
|
Last Updated On Thursday, November 11, 2021
|
|
|