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Monty's Meatgrinder

Operations Totalize and Tractable Scenarios
Scenario 2: Point 195 (Operation Totalize, 10 August)

By Stuart Elle 

Point 195 is an area of raised open ground that looks towards Potigny – one of the Division’s objectives towards Falaise. During the night of August 8, the British Columbia Regiment and Algonquin Regiment got lost in the darkness on their way to Point 195 and were quickly destroyed by a 12. SS-Panzer Division counterattack. This time the route is carefully laid out through the darkness with scouts along the way to help units find their objective. As dawn breaks, the German commanders find a regiment each of Canadian tanks and infantry deployed around Point 195. The attack to dislodge them must begin immediately.

This battle is designed to allow 2 to 4 players to have a game with a larger number of points than normal. So get together with some friends and have a blast.

This mission uses the Across the Volga, Prepared Positions, Delayed Reserves and Reserves.

Your Orders

Canadian Forces
You must hold this terrain feature so that the remainder of the division can continue the attack towards Potigny.

German Forces
Your defences must hold the line to prevent an breakthrough toward Potigny.

Your Forces

Canadians

Argyll and Sutherland Highlanders Regiment of Canada

The Rifle Company is rated Confident Trained. See the Rifle Company Intelligence Briefing from Festung Europa or Monty's Meatgrinder for full details.

Company HQ
Upgrade to Canadian Rifle Company

Combat Platoon

Rifle Platoon [Deploy Blue “A”]
Full Strength

Rifle Platoon [Deploy Blue “B”]
Full Strength

Point 185 Game Map
Rifleman

Rifle Platoon [Deploy Blue “C”]
Full Strength

Weapons Platoon

Mortar Platoon [Deploy Blue “D”]
3 Sections

Machine-gun Platoon [Deploy Blue “E”]
2 Sections

Support Platoons

Anti-Tank Platoon, Royal Canadian Artillery [Deploy Blue “F”]
2 AT Sections with 17 pdr guns

Field Artillery Battery, Royal Canadian Artillery
2 Gun Troops with 25-pounder guns


22nd Armoured Regiment (Canadian Grenadier Guards)

The Armoured Squadron is rated Confident Trained. See the Armoured Squadron Intelligence Briefing from Festung Europa (p. 58 & p. 80) for full details. Also see 4th Canadian Armoured Division...

Company HQ
Add 1 Sherman V; Upgrade to Canadian Armoured Squadron

Combat Platoons

Armoured Platoon [Deploy Blue “G”]
3 Sherman V
1 Sherman  Firefly VC
Add 0.5” AA MGs

Canadian infantrymen in Priest Kangaroos
Canadian recon in Caen



Armoured Platoon [Deploy Blue “H”]
3 Sherman V
1 Sherman  Firefly VC
Add 0.5” AA MGs

Armoured Platoon [Deploy Blue “I”]
3 Sherman V
1 Sherman  Firefly VC
Add 0.5” AA MGs

Priority Air Support (Typhoons)

Reserves – 21st Armoured Regiment (Governor General’s Foot Guards)

Armoured Platoon
3 Sherman V
1 Sherman  Firefly VC
Add 0.5” AA MGs

Armoured Platoon
3 Sherman V
1 Sherman  Firefly VC
Add 0.5” AA MGs 

Germans

1055/1056. Grenadierregiment/89. Infanterie-Division

The Grenadierregiment is rated Confident Veteran. See the Grenadierkompanie Intelligence Briefing from Festung Europa for full details.

Company HQ
Upgrade to Command Panzerfaust SMGs
Add Anti-tank Section

Combat Platoons

Grenadier Platoon [Deploy Blue “A”]
Upgrade to Command Panzerfaust SMG
Full Strength

Grenadier Platoon [Deploy Blue “B”]
Upgrade to Command Panzerfaust SMG
Full Strength

Weapons Platoons

Machine-gun Platoon [Deploy Blue “C”]
2 Sections

Mortar Platoon [Deploy Blue “D”]
2 Sections

Light Anti-tank Gun Platoon [Deploy Blue “E”]
3 7.5cm PaK40

Support Platoons

Heavy Anti-aircraft Gun Platoon [Deploy Blue “F”]
2 Anti-aircraft sections

Rocket Artillery Battery
2 Launcher Sections

25/26. SS-Panzergrenadierregiment/12. SS-Panzerdivision

The SS-Panzergrenadierregiment is rated Fearless Veteran. See SS options in Festung Europa.

Company HQ
Upgrade to Command Panzerfaust SMGs
Add AT Section with Panzerschreck team

Combat Platoons

SS-Panzergrenadier Platoon [Deploy Red “G”]
Upgrade to Command Panzerfaust SMG
Full Strength

SS-Panzergrenadier Platoon [Deploy Red “H”]
Upgrade to Command Panzerfaust SMG
Full Strength

Weapons Platoon

SS-Heavy Platoon [Deploy Red “I”]
2 Machine-gun Sections

SS-Mortar Platoon [Deploy Red “J”]
2 Mortar Sections

Support Platoons

Heavy SS-Anti-aircraft Gun Platoon [Deploy Red “K”]
2 Section with Extra Crew

Motorised Artillery Battery
2 Gun Sections

Reserves – 12. SS-Panzerdivision

SS-Panzer Platoon
3 Panzer IVH

Heavy SS-Tank Platoon (Villers-bocage)
1 Tiger IE

Campaign Play
If you are playing this as a follow up to Mission 1: Route Nationale No.158 then the following rules are used.

German Victory – The additional time it takes to secure the towns leading to Point 195 means the Canadians must now attack in the daylight. The Canadian infantry has made it into position, but the tanks of the Canadian Grenadier Guards must make the dash through open terrain to Point 195. The tanks enter from the reserve deployment zone along the edge of the table instead of setting up around the objective.

Canadian Victory – The success of the initial attacks has allowed the medium artillery units to move forward more quickly than anticipated. The Canadian player may conduct a Preliminary Bombardment against German units deployed along the wooded areas facing Point 195.

Preparing for battle
1. Set up the table as shown in Map above. The table is 4’/120cm by 6’/180cm. Place the objective on Point 195 as indicated.
2. All artillery batteries are deployed  as the Across the Volga special rule (page 225, Flames Of War).
3. Both players now deploy their forces as indicated.
4. The Governor General’s Foot Guards platoons are held off the table as Delayed Reserves.
5. The German panzers are held off the table as Reserves.

Beginning the Battle
1. All Canadian and German units begin the game in Prepared Positions, so their troops are in Foxholes and Gone to Ground.
2. The German players take the first turn.

Ending the Battle
The battle ends when either:
1. The Canadians hold the objective at the start their turn six, or
2. The Germans start any of their turns in control of the objective.

Deciding who won
The Canadians win if they still control the objective on Point 195 when the game ends.

Otherwise the Germans win and the Canadians must continue the advance toward Potigny another day.

Point 195 Terrain

Rolling Ground
The gently rolling terrain of the open Normandy fields makes it very hard to hide a tank in the open, but there are some small rises that can allow a tank to achieve some measure of protection in a hull down position.

Roll a die for each Canadian tank deployed in the open ground around Point 195 before the battle starts. On a roll of 1 place a counter next to the tank to indicate it has found some small rise to protect it. Count the tank as Concealed for any attack against its Front Armour.

Elevation
As the ground rises towards the crest of Point 195 some teams can see over those situated below them and vice versa. A team can shoot over a friendly team on a lower contour at an enemy team not in contact with the friendly team. A team on a lower contour can shoot over the top of a friendly team on the same contour at an enemy team on a higher contour.

Scenario 1: Route Nationale No. 158 (Operation Totalize, 8-9 August)...

Scenario 3: Assault on Epancy (Operation Tractable, 15 August)...


Last Updated On Sunday, April 13, 2008 by Wayne at Battlefront