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Firestorm Q&A

With Firestorm - Market Garden campaigns running all over the world we thought that this might be a good time to do a Firestorm Q&A. If you have any questions regarding how either Firestorm - Market Garden or Bagration work just add them to the our Forum thread, and in a couple of weeks we will collate them and try to answer as many as possible.

Add your questions to the forum thread by clicking here...

Question: Are the various national and unit labels on Drop/Landing Zones (e.g. Polish Airborne on Driel or 82nd Airborne on LZ-W) limitations on which Firestorm units can land there, or are they just for historical campaign?

Answer: Just for historical.

Q: Would it be unbalancing to allow merging of list units and Firestorm units? For example, Allied player has a British Guards list with four Sextons, and gets a Sexton Firestorm unit. Can he group them together in an eight-gun battery?

A: Not as the game is written, but an interesting idea as a house rule.

Q: If an Axis player attack and capture an area containing Airborne Supply tokens, what happens to the tokens.

A: Should not capture as the Allied player can burn a supply to prevent capture, but if he does then the supply is removed.

Q: When starting the Market Garden scenario eight Para’s start on the board, but do they start with supply markers? And if so, how many? I think they start with two markers, but I can't find that anywhere.

A: Air Drops, Page 40 reads. Place two Airborne Supply markers in the Landing Zone or Drop Zone area with the Paratrooper or Glider Infantry Firestorm Troop.
 
Q: In both Scenarios, the Bridge Too Far and Market Garden, are destroyed (but not captured) Firestorm troops sent to the reinforcement pool and brought back into the game during the reinforcement phase of that same turn?

This seems to not be in question for the more open ended A Bridge Too Far scenario but there is some debate as to whether it applies to the more historical Market Garden campaign since reserves come on at designated times and places. I would argue that reserves and reinforcement are two different things in this case?


A: Reserves and Reinforcements are two separate entities. Use the Firestorm terms at back of book for definitions of both and page references.

Q: According to the poster showing forces the second Allied aircraft Firestorm Troop is "In Reserve" but no indicator of what turn it is available. Are we to assume that it is available from Turn one? We are but I would feel better if it was clarified since everything else has a turn indicated.

A: The second Allied fighter aircraft only enters the game if you exchange it and remove two airlift counters for that turn. Page 38 under Allied Aircraft Availability.

Q: Two commanders fight each other. They roll off to determine the attacker, who then places the arrow for the battle. Is this attacker automatically the attacker in the scenario they fight or is it determined normally as per Flames Of War rules?

A: No they are not the attacker it is determined normally as per Flames Of War rules.

Q: In the historic scenario, a Para unit has advanced into an area where a Glider unit is due to drop. What happens to the Glider unit? The rules state that it cannot land in an area occupied by another unit but the historic rules make no provision for changing landing fields. Can it relocate or does it not drop this turn and have to wait for a turn when this area is free?

A: You must select a different LZ for the glider units if available. However, you could as a house rule in a historically-minded group experiment with letting the Glider land and force an exploit (troops moving to clear the way). If not possible than they cannot drop until zone is cleared (Next turn if able).

Q: The download PDF of Allied Firestorm troops has the same inconsistency as the poster in the Firestorm set. It rates the Allied Typhoon Firestorm unit both as Sporadic (in text) and Limited (in picture) Air Support. Which is the correct one? I assumed limited was correct because I thought I saw it in the rulebook and went with 2 out of 3 methods.

A: Allied is Limited support, Axis is sporadic.

Q: In the general wargame for Market Garden are rivers and canals impassible?

A: No, just not tactically viable to attack across due to roads.

Q: Does using Para Artillery and a Para Firestorm Troop require one or two supply markers?

A: Using the parachute artillery takes up a Firestorm Troop position in the battle. You only need one supply per battle.

Q: For the Allies there are two Firestorm planes but it only ever says in the book that one is deployed. Is the other assumed to start in the aircraft mission box or is it just an extra piece.

A: The second Allied fighter aircraft only enters the game if you exchange it and remove two airlift counters for that turn. Page 38 under Allied Aircraft Availability.

Want To Know More About The Firestorm Series?
An introduction to the Firestorm Campaign System...

The Firestorm Bagration Design Notes...

A summary of the Firestorm Staff Campaign...

A day in the Life of a Firestorm-Bagration Commander...

Firestorm: Warsaw, the little brother of the Firestorm series...

Total War, rules for bigger games that featured first in Firestorm Bagration...

What is Firestorm Market Garden?...

Firestorm Market Garden Design Notes...

Firestorm Market Garden – Your Questions Answered...


Firestorm Plastic Tokens...

Firestorm Un-Boxed...

Preview of Firestorm Market Garden...


Last Updated On Thursday, July 1, 2010 by Blake at Battlefront